AI Insights · Timothy · April 2022
Top 5 io Games on Android in South America for Q1 2022
An overview of the top-performing io games on the Android platform in South America for Q1 2022, with insights into their weekly downloads, revenue, and active user trends.
In the first quarter of 2022, the top 5 io games on the Android platform in South America showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each of these games fared during this period, based on data from Sensor Tower.
Little Big Snake saw a notable increase in weekly downloads, starting at approximately 9.7K in late December 2021 and reaching around 22.7K by the end of March 2022. Revenue fluctuated but showed a slight upward trend, peaking at about $757 in the last week of March. The game’s weekly active users grew significantly, beginning at 31.3K and climbing to 53.9K by the end of the quarter.
Agar.io maintained strong download numbers throughout the quarter, with a high of approximately 37.1K in late January and stabilizing around 22.5K by the end of March. Revenue for Agar.io varied, peaking at around $703 in mid-February. The game’s weekly active users saw a peak of about 89.9K at the end of January, eventually settling around 74.6K by the end of March.
Snake Rivals - Fun Snake Game experienced a steady flow of weekly downloads, starting at 9.5K in late December and fluctuating around 8.3K by the end of March. The game’s revenue showed some fluctuations, peaking at approximately $673 in the last week of March. Active users for Snake Rivals began at 29.4K and reached around 24.9K by the end of the quarter.
Fish GROW GROW had a modest performance in terms of downloads, with numbers starting at 56 in late December and remaining low throughout the quarter. The game’s revenue peaked at around $913 in early January but declined steadily to approximately $133 by the end of March.
Worms Zone .io - Hungry Snake showed impressive download numbers, with a peak of approximately 201.2K in mid-January and stabilizing around 84.3K by the end of March. Revenue for Worms Zone .io varied, peaking at about $300 in mid-March. The game’s active users remained high, starting at 2.34M and ending at 1.79M by the close of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.